microsoft ai residency 2021
in Computer Science Engineering (2011) from the Manipal Institute of Technology (Manipal, India). He has since been working as a research scientist at Facebook AI Research in California, where he will continue advancing the field up to his move to Toronto. Aleena Chia, Simon Fraser University, Building Social Capital through Gaming with Co-Workers Haiyan is Chief of Staff at Xbox, Microsoft’s Gaming division. Alexandra has served on the program committees of the main social media and web conferences, including ICWSM, WWW, WebSci, CIKM, and SIGIR, on the steering committee of the new ACM Conference on Fairness, Accountability, and Transparency (FAT*), and as the Tutorial Co-chair for ICWSM 2018 and FAT* 2019. Resolution of these limitations requires new, sample-efficient methods. We start out by introducing the zero-shot coordination setting as a new frontier for multi-agent research, which is partially addressed by Other-Play, a novel learning algorithm which biases learning towards more human compatible policies. My long-term goal is to develop AI systems that learn to collaborate with people, to empower their users and help solve complex real-world problems. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. We share the belief that games will drive a transformation of how we interact with AI technology. Free interview details posted anonymously by Microsoft interview candidates. Discover other opportunities for researchers, students, and developers in Machine Learning at … In collaboration with Ninja Theory, we are exploring multi-agent learning in their latest game, Bleeding Edge, which is a perfect testing ground for reinforcement learning agents trained to collaborate in teams. I run the InterACT Lab, where we focus on algorithms for human-robot interaction — algorithms that move beyond the robot’s function in isolation, and generate robot behavior that coordinates well with people, and is aligned with what we actually want the robot to do. In particular, my passion is using digital games to push boundaries in the capabilities of modern AI and making state of the art methods accessible to encourage a new generation of intelligent games. Dr. Mark Riedl is an Associate Professor in the Georgia Tech School of Interactive Computing and Associate Director of the Georgia Tech Machine Learning Center. He holds a Ph.D in Computer Science from the University of Essex (2015). We do not tolerate any behavior that is degrading to any gender, race, sexual orientation or disability, or any behavior that would violate Microsoft’s Anti-Harassment and Anti-Discrimination Policy, Equal Employment Opportunity Policy, or Standards of Business Conduct. Dr. Maya Ackerman is an award-winning Artificial Intelligence expert, named “Woman of influence” by the Silicon Valley Business Journal. I will use these patterns to contextualize the opportunities that are available for AI researchers to help players customize their settings and fine-tune their experiences so that everyone can enjoy games together. Suphx has been highly recognized by the best human players. If we consider co-creation directly between players and non-player characters (NPCs), co-creating the game-play together, we can imagine novel game mechanics like improvisation with NPCs. Chris obtained a BA in Physics from Oxford, and a PhD in Theoretical Physics from the University of Edinburgh, with a thesis on quantum field theory. Alexandra Olteanu, Microsoft Research, Chair: Ruth E. Falconer, Abertay University, Machine Learning for Optimal Matchmaking Strong program and project management professional with a Bachelor of Science (BS) focused on Computer Engineering from Rose-Hulman Institute of Technology. Open AI Scholars Program : Fall 2020 . Before starting my current role at Microsoft Research, I was a Research Associate from 2013-2015 on the EPSRC funded New Economic Models and Opportunities for digital Games project working on data mining for collective game intelligence, and then a research fellow/lecturer in the Digital Creativity Labs where I led a team focussed on integrating decision making AI (including deep reinforcement learning and Monte Carlo tree search) into modern commercial videogames. Incorporating machine learning and reinforcement learning into videogames is a huge opportunity and a reality for a number of top titles today. But it is important that you test your algorithms not just on a single game, but on many games, so you focus on general intelligence and not just solving a single problem. Creating inclusive and positive experiences for players in the metaverse requires safety by design which creates opportunities to apply artificial intelligence (AI) solutions. He spends two year’s working at the NYU Game Innovation Lab, where he started the GDMC AI Settlement Generation competition in 2018. Dr. Seif El-Nasr earned her Ph.D. degree from Northwestern University in Computer Science. Anca Dragan, University of California, Berkeley, Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding Edge He was previously global lead for Microsoft’s Azure for Research program, helping researchers take best advantage of cloud computing, including through data science, high-performance computing, and the internet of things. In this talk, I will introduce the APX Design patterns, their structure and their current applications in games. We plan to remain a … I am fascinated by the role artificial intelligence (AI) can play to enable and augment human creativity. The video game Minecraft is being used to engage people in conversations about race, equity, social justice, and environmental sustainability while also supporting remote and distance learning during the global COVID-19 pandemic. He has extensive experience in aeronautics and astronautics, aerodynamics, aeroacoustics, flight simulation, cloud computing, high performance and high productivity computing, data science, scientific workflows, scholarly communication, engineering and educational outreach. Sign in This cognitive underclass of creative work—disproportionately performed by racialized, minoritized, feminized, and outsourced labour—is seen as derivative, expendable, and interchangeable with automatic processes. The Microsoft AI Residency Program is a 12-month immersive program in which AI residents will work closely with prominent AI researchers and gain hands-on experience solving practical AI problems that transform our society. Chris Martens is an assistant professor of Computer Science at NC State University, where they lead the Principles of Expressive Machines (POEM) Laboratory in research on digital games and interactive narrative. Chris is a keen advocate of public engagement in science, and in 2008 he delivered the prestigious Royal Institution Christmas Lectures, established in 1825 by Michael Faraday, and broadcast on national television. To ensure the health and safety of our employees and community, OpenAI is temporarily allowing non-essential employees to work remotely through at least May 1, 2021. She then discovered the power of programing, mathematics, and statistics, which allowed her to capture her own artistic processes and thinking and imbue them into algorithms. This talk will give an overview of the algorithmic choices and infrastructure used to integrate reinforcement learning into the content development pipeline. However, recent advances in data-driven machine intelligence have not brought much new to bear on this set of important challenges, in part because of the diversity of contexts — the traffic patterns of people commuting to work is a very different context (with correspondingly different prediction problems) from how people formulate and revise opinions of one another through conversation, for example. Brian Broll, Vanderbilt University, Chair: Matthew Guzdial, University of Alberta, Musical AI Landscape & Opportunities in Gaming Mahjong is a very popular game worldwide, especially in Asia Pacific region. A research award for PhD students in computing related fields in their 3rd year or beyond at universities in Latin America. In recent years we have seen fast progress on a number of zero-sum benchmark problems in AI, e.g. This talk will outline how to consider the final product at each phase of AI research and development. In this talk, we examine the relationship between trust and social interaction across different gaming communities, grounding the discussion in both a large, on-platform survey of gamers and an automatic analysis of self-disclosure on English-language gamer forums.
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