battle chasers the dig walkthrough
From the southern gate when you go west, then north at the fork and then back east you'll find another chest. Whichever flower and bone parts were not mentioned in the journal, combine those 2 and you get some nice potions. His attacks are as follows, The strategy for Blade Fiend would be; You want to keep Calibretto healing/cleansing bleed/curse pretty much all the time allowing Gully and Garrison to dish out damage. This guide will show you how to earn all of the achievements. Head NE and the path will split into 3. Once you are in the sewers, head down and towards the right to find a ladder that you can climb down. After the fight grab the treasure chest to the SE and then head out of the camp and head back to Harm's Way. From the Southern Gate head forward and at the fork head south, you'll see a deactivated blinkstation so walk under it and move up towards it and you should walk onto it activating the blinkstation. Defeating the Chieftain will unlock, After the fight keep heading east, you can go North to check out an area for lore/loot but you want to head south to exit back to the World Map. Continue along the path to the East and when you hit the first fork go North, then you'll see the Moors Blinkstation just NE from that fork. Just make sure that those debuffs are taken care of. The most important part of the battle is to focus down whichever healer you have in your party on the shade side, as well as likely the enemy shade will resurrect their ally if you have that person in your party. Once you're back on the World Map and ready to go forward, head East out of Harm's Way until you come to a fork. Keep heading up and at the next fork head left and in a corner you'll find Lore - An Endless Maze - The Chaos Underneath (3/4). Bevelros - When you first come to Bevelros refuse to help him out so you can get Shade of Bevelros in your bestiary, then when you replay the dungeon on Legendary difficulty or whatever, let him out. Lucky Day - When you enter a room you'll get a message saying "it feels like your lucky day" you'll then get an increase in xp and gold for that room. Battle Ready. Head back to the world map and you'll have to pick your party members, feel free to play with whoever as there honestly is no bad combo per se. achievement pages. Your party (Once you come to Harm's Way you can go to the Inn to change your party. Battle Chasers: Nightwar Cheats Gives Unlimited Health, Shield And More By Hikari in Games 04/10/2017 Developer Airship Syndicate and Publisher THQ Nordic have released their latest game titled Battle Chasers: Nightwar an RPG game based on the famous best selling comic book series Battle Chasers which was written by Joe Madureira. Basically just manage the debuffs he places on you and this fight should be relatively easy as he doesn't hit too hard. https://battlechasersnightwar.gamepedia.com/The_Dig?oldid=2542. For completing the game, you'll unlock New Game +. Jun 21, 2017-8. I hope you've been hitting every fight possible, or even grinded a bit. The dungeon branches off into 2 different paths but that doesn't mean that the liches are separated as it is always randomized. Pool - You may come across a glowing pool, if you choose to grab the object when the energy is pulsating at its smallest point you'll get the item, Well - If you have the handle (you should from Iron Outpost) than you can use it to find an item or fight against a slime. Once inside the area, head forward and as it splits, the left stairs will have a crafting station for any last minute weapons or armors you want to go for, and the right stairs has a shrine you can use for the next battle. You can take a break and try to catch all the fish shadows, but you need to rest at an inn to refresh the fishing spot. After it's all said and done and you complete NG+ you will unlock. Talk to the statue to start the maze, then head through the gate to the left of the statue and take the left path, following it to a fork, head left again to find your first Pressure Plate (1/3). You'll remember this place from earlier, however the enemies have been refreshed to represent the dungeon near the north part of the rushlands we are about to enter, so I recommend doing a loop in order to update your bestiary. From the Blinkstation take the East path, and go around the south side and keep heading East to find an exploration area, The Winding. Backtrack to the world map and head East to find the dungeon The Crimson Garden, In order to complete the Crimson Gardens, you'll need to traverse the dungeon and locate and inspect three statues that tell the story of Verus. Once you do defeat them the doors on the side will open for loot. Restoring Energy - In one room you’ll see several yellow crystals hanging from the roof. Cheat hacks: secrets code, apk bug Battle Chasers Nightwar hacked mode. Braziers - If you enter the dead realm you'll have to fight a pretty tough combat with a hangman and rattlebones. Beating this boss will unlock, Return to the crystal to head back to the world map, and head back west, then use the blinkstation to travel back to the Central Wintervein Blinkstation and head west across the bridge, to the north is a chest if you have 5 infused crystal shards that you can open to get dragon scales which helps with Gully's ultimate weapon, otherwise head south and follow the loop all the way around and as it loops back to the east, make sure you open up the stone blocking the path to create a shortcut back to the blinkstation. To the East is Caldeus' Tomb which we'll ignore for now as it's for Alumons tier 3 burst and we cannot accomplish that right now, on the way you'll see a treasure chest guarded by combat. It's a pretty big area so I would recommend exploring so that you can figure out the enemies around as well as find some important stuff. From the smith head North to the building with horns and bones sticking out of it to find the Beastmaster. The party will have to make it through Banog Cave and a large world-map sequence of battles because of the huge cannon blocking the path to Junktown. When you first come into the dungeon, head east down the stairs and a friendly Lycelot will lob some conversation at you and open up one of the gates back up the stairs that was locked. Backtrack to the stone archway and take the path going left here and keep going along the linear path until it takes you to your very first combat against a green slime. Once in, head up the path and explore a bit of this area as there's quite a bit of loot around, before heading forward to activate the elevator and the dungeons boss fight. Indeed, if you've got Game Pass and are at all intrigued by Battle Chasers: Nightwar, then you should definitely give it a go while you can. Inside you'll come across a large red crystal. Grants 10 Overcharge. Head west then North and you'll come across a gateway blocking a bridge which you can unlock on this side, providing a shortcut to Harm's Way. Two sigils will glow on the pillars leading to the glowing area. This guy is actually a pain in the ass early in the game. Once you have defeated the boss you will unlock. I would recommend it at least replaying to release Bevelros as you re-do it on Legendary for an achievement anyways). If you turn on all of them a container will drop on you with some loot. The Armored Eviscerator has two attacks, one deals moderate and the other deals heavy damage, and Vok poisons your party and has an attack that deals more damage for every poison stack on you. The dig goes back to a simpler dungeon layout, where you're just tasked with exploring until the end. Head back to the entrance and this time go up to fight another ghoul, then up the stairs and at the end of the path you'll see a vessel which you can grab for one of the hunts. When you come to the crossroads you'll have a bit of dialogue, and you can enter the Abandoned Waystation so do so. Battle Chasers: Nightwar A Watcher of Graves Start Location : You’ll receive this side-quest from Beastmaster Raha in Harm’s Way after completing the Dungeon: The Dig . Details for the hunts can be found on the misc. Whatever is in this cave, it must be particularly nasty if even Lycelots avoid it now. Used at low health. Requires 30 Overcharge. You'll notice a cannon barraging the entry way east so head North, through the gate and enter into Banog Cave. Logs - You'll find log traps that spin in 360% every now and then, easily avoided as well. You'll then need to exit the dungeon and kill 10 enemies with the vessel in possession before returning it to the altar to receive 1 Pendant of War. If you've fought a hangman while going around this dungeon this battle shouldn't be too difficult. Library - Interacting with books until eventually one opens a room with treasure inside, Apprentice - In the same map find both the flower parts, and the bone parts. Below these, there is a small circular marking on the floor. Free hack cheats extras codes (xbox, switch. Whenever the boss activates Embrace of C'drall you need to wail on her and remove the damage shield ASAP because the longer she has it up the more she'll drain your health to heal herself. One super annoying note is that the room with the Lich of Shadows will always have one of the stealth undead chasing you around and the other one continuously spawns archer skeletons too. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Dungeons are one of the Game Mechanics in Battle Chasers: Nightwar Dungeons are a random arrangement of hand-crafted rooms, overflowing with traps, treasure, puzzles and lore. If not properly managed it can get out of hand very quickly. As you progress through the Iron Outpost you'll eventually have a mini-boss fight with a Bandit Warden and two minions. Dark Love Bomb – Deals light damage to all enemies and applies Poison, Bleed, Sunder, Ignite, Chill and Arcane Sickness debuffs on all of them. Falling Stalactites - As you explore the dungeon you'll at times notice a red circle on the ground. The first Level 3 Battle Burst you can unlock is Gully's Might of.., Battle Chasers: Nightwar PlayStation 4 Any ideas? The only unique factor about Deadwatch is that it utilizes the dead realm and the living world, so make sure that if you find an altar to swap between the two so that you can find everything unless you're just trying to power through the dungeon. Over twelve hours into Battle Chasers: Nightwar, and I can honestly say this is the most fun I have had with a dungeon crawler RPG since Diablo 3. It’s not a particularly difficult fight, just focus fire one boss down at a time and it should go smoothly. Inside head south, and up the stairs to fight a Lieutenant Crusher. Step on the pressure plate then mozy on through the gates to find a chest with the password scrap, Ladder - Keep an eye out for a ladder as you explore as it will be needed for a Hunt at some point, Beacons - In your travels you may come across some inactive beacons that require power cells to turn on. Used after an ally falls. North from the shrine is Stonegrove ruins which is where you can find a hunt later, and finally from the blinkstation if you go southeast you'll find the dungeon, Strongmont. These traps will occupy large sections of the floor. Now you can buy and upgrade weapons/armor from the Smithy. 27. Not only does the Chieftain summon allies but he can kill them as you can see, to heal himself, to increase his speed and attack power. This is the sign to move quickly away as the trap is about to fall on you. If you have just picked it up, or are interested in what this game is all about, keep on ready for some tips and hints. Good luck. Use the book once more to create another portal which will lead to campsite with 2 treasures. After activating it, continue past it for your boss fight. Otherwise just let loose when the boss appears, make sure to take the bit of downtime to heal up before he blasts you and re-summons the undead. Book - You can find this book, choose to use the pen to write yes in the book and compose a story, the choices made will determine what buff you receive. The light inside seems to be both man-made and supernatural. Origin of Element - You may come across a book called Origins of Elements, in the same room you'll find an altar with 3 stones and need to activate them in the same order as described in the book which will summon a red slime and you'll get 1 portal key. About halfway through the dungeon you'll run down a corridor with a bunch of statues on the side, and a couple of statues will turn to face you and you'll be pulled into the dead realm. The Dig is a dungeon area located inside the Gold River Ruins in the Rushlands in Battle Chasers: Nightwar. After you've visited every building, it's time to find the bandit messenger. Tome of Runic Bindings - You may find this looting around the dungeon, and can release souls for anima shards which you can take back to Curio's shop in Harm's Way. This walkthrough and any content included may not be reproduced without written permission. Make sure to loot all the treasure chests as you'll get some awesome loot, as well as an item necessary for Red Monika's ultimate weapon (Crumpled Map) then talk to the statue to return to the start. Just a note that if you hold during combat than combat information will show up for buffs/debuffs so you can plan your turns appropriately. To the East of the shrine is an exploration area called Derelict Ship. Shadow Cleave – Deals light damage to the target and a nearby hero, inflicting Bleed causing damage over 4 Turns. Junktown is kind of special, separate from the rest of the dungeons in the game as it has buildings inside of each room that you can explore and go into. The light inside seems to be both man-made and supernatural. Shadow Flame Slug - Inflicts moderate damage to all enemies and inflicts Ignite, causing damage over 4 Turns. If you have either Knolan or Alumon in your party, you can have them use magic on it. Talk to the statue to start the maze and once again head through the left gate and head left, at the first fork this time head up/to the right then at the intersection, head left and you'll come to a pile of bones to find Lore - An Endless Maze - Moonlit Shadow (1/4). Inside will be your real boss fight for the dungeon. While in the dead realm, some areas in the world may be traversable as opposed to the living realm so while in the dead realm head down the left stairs and head forward, you'll notice that there's some new stairs built that you can go up to find a lever to open the gate, if you go down the stairs and to the left more you can find some loot and a treasure chest, but you ultimately want to go through the gate we just opened and interact with the altar so that you can return to the living realm. Monsters are visible on the map and exhibit unique behaviors when aggressive. Head to the building just to the east of the Inn where you'll find the town Smith and after talking with him you'll acquire a new quest to find the bandit messenger. Masks - There are faces mounted on the wall that will spit fireballs at you, simply sidestep to avoid. Unlock a Level 3 Battle Burst. This guy will be your first damage sponge of a boss, and not only that he hits like a truck as well. Calibretto's purify is a MUST HAVE for this fight as his level 1 burst to remove debuffs is absolutely astounding as well as his ability resurrect allies with abilities. Shadow Explosion – Deals moderate magic damage to an enemy. An old mineshaft appears to plunge deep into the core of an ancient mountain. Opened all mana chests, have the Dragon scales but no Dragon Heart Phylactery which is the last piece to Gully's weapon. The usual pattern of attack for these enemies is for the Eviscerator to use its of attacks to dish out damage, whilst Vok the Messenger uses his light attacks to place Poison debuffs on your party and then uses his Scorpion Strike to dish out heavy damage. This battle can be long and annoying but shouldn't be too difficult unless you're running along on Legendary. Head through to find your restoration crystal and when you keep heading forward you find your boss of the dungeon, Once again Calibretto will become a godsend in this fight. Light both of them with the Fire Lord's Ember (which is gotten from one of the Beastmaster's early Hunts, if you haven't been doing them) and then interact with the book to get a tome, and another map piece. From here we'll want to backtrack to the statue so head back right, and at the fork head right again following the linear path downwards which will take you to the gate leading to the square with the statue that we started with. The final boss fight alone gives a good amount of EXP since it continuously summons enemies to kill. 26. The fountain will give you increased attack for 3 battles, then a debuff lower your attack power for 3 battles, but more importantly you can fill your empty vessel at this fountain. If you want to see what carries over to NG+ take a look at that page, you can finish all the misc achievements on the regular game once you defeat the final boss or NG+ but a lot of the achievements will help towards the final boss, choice is yours. Once you do reach the final room of the dungeon, heal up at the restoration crystal then head forward outside for your boss fight of the dungeon, The boss will start with a Burning Wizard & Rattelbone Marauder, now you just want to focus down Verimatrax because any damage you deal to him is split 3 ways amongst the adds. Start Location: This side-quest can be picked up from Beastmaster Raha after entering the Crimson Garden for the first time. The battle isn't too difficult just make sure to monitor your HP as the Warden doesn't have much higher stats than a regular bandit. Return to the skull and put together his body but he'll want to fight you.... and then you get an item. Head West and then head north at the fork, then west at the north fork and head north to find your first dungeon The Iron Outpost. Grants 10 Overcharge. Spikes will often emerge from the ground in a pattern which needs detection or use Garrison’s Dungeon Skill – Quickstep to get by them. From here continue on the path to the right (below the plate) and at the next fork take the left pathway and then take the pathway going up which should be the exit. From here on, your basic objective is to clear out all the spiders from the sewer, but first head south and you'll find a run-down shack and a skeleton and if you go on the outer wall near here you should find a pump key, then head North and start running around killing the spiders. Then read the 3 journal parts on the table. Bleed will be primary here as when the boss drops to about half, he will drain his allies to restore his own as well as increase his speed and power. Sounds fun right? Costs 50 Overcharge. I would also recommend having Alumon as he can hybrid all 3 roles of DPS/Tank and Heal and either Red Monika or Garrison just pounding away, dropping debuffs on the boss. In the middle of this area you will find a lever that will open the door to the NW of the lever for a chest. Once you finish off the fight you'll unlock. Again you probably want to hit up all the combat just to try to get beast perks unlocked, as well as working your way towards bestiary completion. Starts at 3 attacks, but gains an extra attack for each critical hit, up to 4 bonus attacks total. Just keep pounding away and if you feel like you need to draw the boss to attack Gully or have her put up shields do so. Bleed from Sting works wonders here. Ground Spikes - As you walk, there'll be some hard to spot holes on the ground and as you step on them spikes will emerge, and damage you and also give you the status effect of bleed for next combat, Masks - This dungeon will have masks as well, but they will shoot faster giving you less time to react. The power cell, can be found in the dungeon The Dig… From here head to the fork for a bit of dialogue with Mercuri who turns out to be the Enchantress, she will then heads back to Harm's Way and you can use her services. Take the south western path and as it comes to the bottom you'll see a tent with a ! Head out the exit beside it for a cutscene, and afterwards you'll be in a new area called the Southern Wilds. When on the road you may encounter enemies and loot caches. The title features multiple dungeons that randomize each time you play them and also increasingly difficult versions of them to help you gain higher EXP and items. From the Southern Gate if you keep west at the fork you'll eventually run into Alumon who you'll speak with, and afterwards he will join your party and you'll unlock. Interact with the stones that match the symbols to open a nearby door. Inactive Stones - You may find some inactive stones, which you can offer some infused crystal shards to in order to activate which usually leads to a platform with a treasure chest. You'll see 3 different paths from here, there's lots to explore and quite a few new enemies to fight for the bestiary, but ultimately you want to hit the Pointe Break Cantina which is to the east on the middle path. Battle Chasers: Nightwar is an American made JPRG and dungeon-crawler, based on the best-selling Battle Chasers comic series by Joe Maduriera and inspired by JPRG greats such as Final Fantasy, Suikoden, Chrono Trigger, and Phantasy Star. The path to the N and the path to the E both come back to the same main path so choose either. Falling Stalactites - As you explore, you'll sometimes have stalactites fall on you, the ground will have a red circle to warn you, simple sidestep. Mara's Diary - You may come across a book called Mara's Diary, read it and in the same room you'll find a face carved on a wall, speak with it and give it the name of the man in the Diary to open a nearby gate getting you a treasure. The dig goes back to a simpler dungeon layout, where you're just tasked with exploring until the end. pc, ps4) list: gold coins, gem crystal, month card, promo ticket, shadow coins, gift pack, gem crystal, premium pack. From here you'll want to use your nearby blinkstation to go back to Harm's Way Blinkstation, You can attempt some the two first hunters now Trial by Fire and Deep In the Mire but you want to make sure you're overlevelled for those 2 fights which are labelled level 10 and 12. Search around the nearby area to find a crate of gemstones, then return to the gargoyle and solve the riddle of which gemstone to place in order to have a nearby body of water drained, and you can explore a cave to find a chest. Shadow Barrier Swing – Strikes one of the heroes, dealing moderate damage. If you extinguish all 3 of the nearby torches you'll summon a giant spider named Quess'Vala. Keep heading east along the path until you come to a crossroads, then head North to Harm's Way. Head over to Curio's Shop and he'll give you 5 revival flasks and you can now purchase from him. Near the end you'll find an elevator, ride it down to your restoration crystal, so heal up and head forward towards the glowing skull and the boss fight will initiate. From here head down/to the left and then at the next fork take a left through the thorny area once again, when you exit head down just a bit and on a sole hedge there will be a lamp post, and to the right of the post will be your last Lore - An Endless Maze - Arrival (4/4). Dark Dispersion – Steals a large amount of health from an enemy and uses it to heal all allies. Make sure not to allow the Arcane Sickness debuff to stack up too high, He has the potential to 1-shot your party if you allow it to stack, and he empowers before using World Destroyer so make sure you're using his level 1 burst, and his action to cleanse if necessary. This Hunt can be undertaken in … Lightning - When you are outside there will be a storm raging, when the path is lit red that means a lightning bolt is going to strike that area, quickly move away. Unlock All Battle Bursts. Inside you can search the bookshelves to find Lore - Armaments of Legend - Calamity, The Cursed Blade, Destiny and Destruction (4-6) which are the ultimate weapons for Calibretto, Garrison and Red Monika, and now we have all the recipes for the ultimate weapons. You use those two to get into the first room. Touching a monster initiates the turn-based combat system. Stepping on these will begin combat with a single group of enemies. This battle will also introduce Burst attacks to the game, I would highly recommend using Gully's burst to put damage shield on the party, or Calibrettos purify to heal and remove debuffs. This should be an easy fight, just use the same strategy as the Blade Fiend, have Calibretto heal when necessary, and Garrison and Gully dish out damage while Gully can taunt (assuming you have it by now) and help tank for a turn or two if needed. Once you are ready to take on the final boss head to the Central Wintervein Blinkstation and head North to find the last exploration area for the game, Night's Keep. Keeping all 3 characters alive is infinitely more valuable than an extra turn of decent damage. You may come across a glowing yellow floating slab of rock which we can inspect. Homing Fireball - Red glowing bloxes on the wall, they'll shoot out slow fireballs that will slowly close in on you damaging you and applying arcane sickness debuff. A general tip for dungeons is to keep an eye out for the Dungeon Map and the Observer as it will reveal the map and give you information. Battle Chasers: Nightwar is an RPG inspired by the console genre-greats, featuring deep dungeon diving, turn-based combat presented in classic JRPG format, and … Another large area to explore but one thing you should take note of when you defeat an enemy you get cursed, and take extra 1% damage per stack for a number of battles, along the path if you take the first SW path it'll take you to an encounter, which turns up a chest with a treasure map. Gargoyle - If you come across a gargoyle, you'll notice that a gem is missing from it. He doesn't hit too hard so its just managing your debuffs and making sure you don't get overwhelmed. Laser Obelisks - A floating obelisk with an eye on one of the sides, if it sees you it will shoot a beam at you and will follow you until you are out of sight or range, the beam will damage you. Once inside interact with the altar in front of you that was beside where Alumon was and you'll be transported to the dead realm. Mana Rifts acts as a simple dungeon, just traversing from one end of the dungeon to the other, however there is a lot hidden as you approach the edge of tiles, new tiles or platforms could appear leading to areas that aren't obvious to explore so make sure to explore, explore, explore! Head to the right and down the stairs, you can loot some of the containers around the campfire before you get ambushed into a boss fight! From here, backtrack to the intersection and head back down, then to the right at the next fork which will lead you back to the starting square with the statue, head to the right gate and then go down, take the last intersection heading up and if you hug the left wall about halfway up you'll find Lore - An Endless Maze - The Eyes of Everything (2/4). SUZIE - You'll most likely run into a repair station which you need to fix, before speaking to the robot. Blade Pillars - Spinning blade that traverse across a set path on the floor, eft, right, centre and right. It will take 3 Infused Crystal Shard to upgrade an accessory to Epic quality and 10 Infused Crystal Shard to upgrade an armor to Legendary quality. Any overhealing is converted to a damage shield. She'll give you a compendium which you can use to browse enemies stats, and look at beast perks and such. Step on both pressure plates to activate the floating stones and then interact with them to power up that side of the room. For Battle Chasers: Nightwar on the PlayStation 4, a GameFAQs message board topic titled "The dig". As you head forward you'll have to fight a mid-dungeon boss, Markron is basically a stronger version of the burning wizard which you might have faced by now in this dungeon. Navigate your hero party between town and dungeons by traveling along the road. Find a nearby altar and shift to the dead realm, return to the sarcophagus to find floating skulls we can talk to, both will ask you to deface the others. After you kill the slime head up towards the blue arrow which will take you to the world map, also unlocking. Check the bookcase just to the right of the stairs which will have Lore - Armaments of Legend - Argeas' Hallowed Bulwark (1/6) which also happens to be Alumon's ultimate weapon. Step on the circle below the crystals to activate the stairs along the path ahead. Three Altars - Interact with the left hand one first to reveal a path behind in the dead realm, use the lever to unlock the door behind the center altar. Watch this step-by-step Video Walkthrough Part 1 - Prologue & Harm's Way - which will help and guide you through each and every level part of this game, Battle Chasers: Nightwar for the PC Tue, 23 Jan 2018 23:19:54 Game Video Walkthroughs Addiitonal damage if the enemy is Bleeding, Poisoned or Sundered. Shadow Pact – Deals moderate magic damage and heals his most wounded ally. There's a possibility to encounter him in the dead realm in a room. On the North East part of town is another door where you can find the Technomancer who will replay story cutscenes for you, and if you use a powercell on the machine in the back it'll drop a map for you as well as a ballad. From the shrine if you move your camera just north you can see a cave, that is used for the hunt Trial By Fire. Once you defeat the boss you'll unlock, Once you complete the dungeon I would HIGHLY recommend perusing the Misc Achievement pages and cleaning up those achievements as we are about to go and take on the final boss, before hitting NG+. We’ll need to power this up before we can use it. Overall, this is a fun first battle and I am looking forward to giving more strategies as the difficulty levels rise in my playthroughs of Battle Chasers Nightwar. After the fight you'll unlock, After a big of dialogue Red Monika will join the party as well unlocking.
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